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Cajun Nights - GATEWAY - The MU* Community

Cajun Nights - GATEWAY - The MU* Community

Cajun Nights

(Introduction)
(Vital information)
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==Vital information==
==Vital information==
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*'''Website''': http://cajun.stopard.com
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*'''Website''': http://cajunnights.com
*'''Connecting address''': shakron.zapto.org 7373
*'''Connecting address''': shakron.zapto.org 7373
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*'''Head wizard''':  
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*'''Head wizard''': Legba
*'''Ambassador on Gateway''': CajunNights
*'''Ambassador on Gateway''': CajunNights
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*'''Genre & Theme''':
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*'''Genre & Theme''': original World of Darkness 2nd Edition
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*'''Contact e-mail address''': Shakron @ shakron.grymmseeker@gmail.com
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*'''Contact e-mail address''': Papa Legba papalegba@optonline.net
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*'''Location''': The location of the game.
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*'''Location''': IC New Orleans, Louisiana
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*'''Code base''': Do they use PennMUSH? Mux?
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*'''Code base''': Rhost MUSH 3.9
==In our own words==
==In our own words==

Revision as of 20:15, 11 April 2010

Cajun Nights MUSH is an Internet-based role-playing game which had its original grand opening on October 31st, 1995. Current date is post 2020, "the Near Future". Cajun Nights uses the rules and setting from White Wolf Gaming Studio's World of Darkness books.

The mush is run on a dedicated server using the RhostMUSH Alpha version 3.9 platform, with a few of our own modifications to make roleplaying a little more interesting, such as 'reality level' code which allows us to let players walk around unseen for those who can use abilities like invisibility and obfuscation. Modifications have been made to accommodate those with high auspex or magical awareness abilities.

We continue to use Second Edition rules for Vampire the Masquerade,Werewolf the Apocalypse, and Mage the Ascension. although there will be some additions from Third Edition incorporated into our House-Rules, namely the combat system once the code has been implemented to support this change.

Vital information

  • Connecting address: shakron.zapto.org 7373
  • Head wizard: Legba
  • Ambassador on Gateway: CajunNights
  • Genre & Theme: original World of Darkness 2nd Edition
  • Contact e-mail address: Papa Legba papalegba@optonline.net
  • Location: IC New Orleans, Louisiana
  • Code base: Rhost MUSH 3.9

In our own words

Cajun Nights, New Orleans by Night, has been running for over 10 glorious years now with a good playerbase and a great team of staffers. All our supernatural spheres are active, as is the crime/civil/law sphere and we are running regular cross sphere plots to involve mortals and super alike.

Rhost is our game server and it gives us several terrific features. Obfuscation and the Umbra are now coded, as are the Auspex and Mind Shield effects that go along with it. Our new queue system gives the staff more information about what player requests are still pending and what needs to take place to get them resolved in a timely fashion.

Our mortal and mortal+ sphere has many openings for those who prefer playing characters without supernatural abilities. Whether you want to be the high-society type or be involved in the University or one of the street people, there are plenty of opportunities.

If the world of crime--being one of the bad guys or being one of the people trying to catch them -- is your thing, there are plenty of openings. There are openings for everyone from mooks and drug-pushers to white-collar criminals. Things are as open on the other side of the street as well -- patrol cops, state police, FBI agents, to name a few.

The shifter sphere is a terrific place to serve Gaia. There are openings for every tribe except Red Talons, and for every auspice. Kinfolk are needed as well, and we are also accepting bete/fera. The Umbra will be very important in the stories to be told in the coming months, so those of you with an interest in Terra Incognita may find it an especially good place to play.

Kindred: There are openings for all Camarilla clans, including the Gangrel (who, in our chronicle, have never left the Camarilla) and for Setites as well.

New Orleans hosts a vibrant Voodoun community, which anyone, mortal or super, is welcome to join. Not everyone is chosen for a special relationship with the lwa, but each spirit is seeking followers right now. We operate our own version of Voodoun, developed for us by Sam Chupp and recently updated by our own staff.

Last but certainly not least, Cajun Nights offers a large mage sphere. New characters are welcome, but we are a bit pickier about which traditions are available. Acolytes and consors are being accepted almost across the board.