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Cajun Nights - GATEWAY - The MU* Community

Cajun Nights - GATEWAY - The MU* Community

Cajun Nights

Cajun Nights MUSH is an Internet-based role-playing game which had its original grand opening on October 31st, 1995. Current date is post 2020, "the Near Future". Cajun Nights uses the rules and setting from White Wolf Gaming Studio's World of Darkness books.

The mush is run on a dedicated server using the RhostMUSH Alpha version 3.9 platform, with a few of our own modifications to make roleplaying a little more interesting, such as 'reality level' code which allows us to let players walk around unseen for those who can use abilities like invisibility and obfuscation. Modifications have been made to accommodate those with high auspex or magical awareness abilities.

We continue to use Second Edition rules for Vampire the Masquerade,Werewolf the Apocalypse, and Mage the Ascension. although there will be some additions from Third Edition incorporated into our House-Rules, namely the combat system once the code has been implemented to support this change.

Vital information

  • Connecting address: cajun.cernu.us 7373
  • Head wizard: "Papa" Legba
  • Ambassador on Gateway: CajunNights
  • Genre & Theme: original World of Darkness 2nd Edition
  • Contact e-mail address: cajunnights@optonline.net
  • Location: IC Futuristic New Orleans, Louisiana
  • Code base: Rhost MUSH 3.9

Cajun Nights MUSH, New Orleans by Night, is based upon White Wolf Gaming Studios <tm> 2nd Edition original World of Darkness <oWoD> games that has been running on the Database since 1995 with a good player base and a great team of staff members. Many of our supernatural spheres are active, as is the crime/civil/law sphere and we are running regular cross-sphere plots to involve mortals and supers alike.

Rhost is our game code server and it gives us several terrific features. Obfuscation and the Umbra are now fully coded, as are the Auspex and Mind Shield effects that go along with it. Our +queue system gives the Staff more information about what player requests are still pending and what needs to take place to get them resolved in a timely fashion.

Our mortal and mortal+ spheres have many openings for those who prefer playing characters without supernatural abilities. Whether you want to be the high-society type or be involved in the University or one of the street people, there are plenty of opportunities.

If the world of crime -- being one of the bad guys or being one of the people trying to catch them -- is your thing, there are plenty of openings. There are openings for everyone from mooks and drug-pushers, to white-collar criminals. Things are as open on the other side of the street as well -- patrol cops, state police, FBI agents, to name a few. The civil world, that which everything else is based off of, is represented here too! Medical, Political and Educational, just to name a few. Come in and join the fun.

3/1/2011 *** CURRENTLY CLOSED - LOOKING FOR STAFF *** The Werewolf: the Apocalypse sphere is a terrific place to serve Gaia. There are openings for every tribe except Red Talons, and for every auspice. Kinfolk are needed as well, and we are also accepting Bete/Fera. The Umbra will be very important in the stories to be told in the coming months, so those of you with an interest in Terra Incognita may find it an especially good place to play.

Vampire: the Masquerade -- There are openings for all Camarilla clans, including the Gangrel (who, in our chronicle, have never left the Camarilla) and for Independant clans as well.

New Orleans hosts a vibrant Voodoun community, which anyone, mortal or other super, is welcome to join. Not everyone is chosen for a special relationship with the lwa, but each spirit is seeking followers right now. We operate our own version of Voodoun, developed for us by Sam Chupp and recently updated by our own staff.

Last but certainly not least, Cajun Nights offers a large Mage: the Ascension sphere here which is focused on the Traditions and the internal strife between them, though the Technocracy does have a play in the activities around the city and its environs. New characters are welcome, but we are a bit more picky about which traditions are available. Acolytes and consors are being accepted almost across the board.

Contact Information: Administration eMail: Cajun Nights -- cajunnights@optonline.net Website: http://www.cajunnights.com MUSH: cajunnights.com 7373