- Background: Here we give a brief, one paragraph summary of the background of the game.
- Connecting address:
- Head wizard:
- Ambassador on Gateway: We use the name from Gateway.
- Genre & Theme:
- Contact e-mail address: Put the email address in, such as <email>firstname.lastname@example.org</email>.
- Location: The location of the game.
- Code base: Do they use PennMUSH? Mux?
In our own words
Here is where the ad for the game goes. Akashat, the city of dreams. A nexus point for the collective subconscious of all humanity, indeed, of perhaps even worlds yet explored. It is here one may find the most powerful of dreamers, those taken from their former lives, remade in an often stylized image of themselves, and trapped within the city.
The city moves, floating from one end of an expansive desert to the other, never twice at the same place, never truly more then ethereal. Dreams are the only way to access the city and those who first began to find themselves here soon organized a caste system. The three classes, the Masters, who rule, the Citizens, who usually run businesses, and the slaves, used and abused, who are cared for and pampered by the other two classes.
Created from the very essence, the very souls of each trapped dreamer, the City dreamed into being two rulers for itself. Taking their names from the mythical fae of legend, Titania and Oberon control access to the outside minds of the slumbering. With the aid of the Dream Mercenaries, they control access to the true world's dreams and harvesting whatever they could find within them, be it riches, goods or souls. The Royal Couple now rules over Akashat, aided by a Triumvirat comprising the Emir, the Crimson Cardinal and the Saharan head of the Dream Mercenaries. To help (or hinder) the Triumvirat, a House of Lords sits under the watchful eye of the Speaker of the House.
Come dream with us in the elusive city, where anything within imagination is welcome.
NOTE: You must be 18+ to play on Akashat.